
For Roblox creators
One image. One world.
Upload one image of your map. Get a playable Roblox world with assets in your style, in hours, not weeks.
Refundable any time before you get your map. It comes off your first month.
Play a map we built, on RobloxRoblox today. Steam and FiveM next.
What developers say
What is the hardest part of making a game?
Assets. A tremendously repetitive grind. Unbearable.
Getting it to run is one thing. Making it look good, and fun on top of that, is another.
UI, animations, environment design. Without decent quality there, the final result drops a lot.
Finishing it. Especially when you keep seeing flaws you can't fully fix.
- “Assets and music!!”
- “Assets and programming.”
- “Art, animations and music.”
Answers to “What is the hardest part of making a game?” in a Spanish-speaking game developer community, October 2026. Translated.
Assets and environments are the heaviest part of making a game. That is exactly the part we take off your plate.
Your way of creating does not change: we make it stronger. The idea and the design are yours; we make your game ready to compete with what is already out there.
How it works
From one image to a playable world.
Three steps. No modelling, no terrain painting.

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01Upload your map image
Concept art, a sketch or a top-down drawing. One image is enough.
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02We build your world
Terrain, water, paths, zones and assets in the style of your image. Every path is checked from start to finish.
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03Open it in Roblox Studio
A place file ready to play and edit. Change anything; it is yours.
Inside Roblox
Step into the world.
Not just an image. A real Roblox experience you can walk, jump and explore.

What you get
One file. A world ready to play.
Included at launch
Terrain shaped like your imageIslands, hills and canyons at the heights you drew.
Water that behavesRivers, lakes and waterfalls.
Paths and zones from your mapLaid out as you drew them, with names you can edit.
Assets in your art styleTrees, ruins and props made for your world, not a generic library.
A walkthrough testEvery path is played from start to finish before you get it.
A Roblox place fileOpen it, edit anything, publish it.
Worlds
Every world keeps its own look.
A sky city, a desert oasis, ruins among waterfalls. Each one looks like the image it came from.
![Floating sky city with marble towers, gardens and waterfalls]()
Sky city
Marble islands linked by bridges, with waterfalls falling into the clouds. Each island can be a zone of your game: the starting plaza, an arena or the final boss castle.
![Floating desert oasis with canyons, ruins and blue water channels]()
Desert oasis
Canyons, ancient ruins and glowing water channels around a central spring. The canyons lead players from ruin to ruin, made for exploration or survival games.
![Floating jungle ruins with golden trees, stone bridges and turquoise pools]()
Waterfall ruins
Golden trees, stone bridges and turquoise pools fed by waterfalls. Paths climb between the falls to the temple at the top, ready for an adventure or an RPG.
Who it's for
Creators who have the idea but not three weeks.
83% of the US creators Roblox surveyed work alone. We are built for solo creators and small teams making adventure, RPG and survival games with themed zones.
Solo creatorsShip the map you imagined without learning terrain tools.
Teams of 2 to 5Prototype a new zone in an afternoon, then polish what matters.
Next platformsRoblox first. Steam and FiveM are next.
Cost
A large map, without the large bill.
La Fábrica World
US$ 29.99 a month
1 map a month. Founder price for life while you stay subscribed; hold your spot with a refundable US$ 5.00. Only 200 spots.
Reserve your spot for US$ 5.00Hand-built range: large builds on BLOXG, a Roblox builders marketplace, checked October 2026.
Waitlist
Be one of the first creators in.
We are opening to a small group in November 2026. Tell us who you are and we will email you when your spot opens. No spam, unsubscribe any time.
Before you reserve
Questions
What do I get?
A Roblox place file with terrain, water, paths, zones and assets in the style of your image, ready to open in Roblox Studio.
Who owns the map?
You do. You can edit it, publish it and sell experiences built on it.
Do I get my US$ 5.00 back?
Yes. We refund the full US$ 5.00 if you ask at any time before you receive your map, within 10 business days. If you sign up, it comes off your first month.
Does this replace my work as a creator?
No. We do not change how you create; we amplify it. The idea, the style and the design of your world come from your image, and the map is yours to change however you like. We take on the heavy, repetitive part so your game reaches the level of what already competes on Roblox, and your time goes into what makes it unique.
When does it open?
We are onboarding a small group of creators in November 2026. Join the waitlist and we will email you when your spot opens.
What kind of image works best?
A map seen from above or at an angle: concept art, a clean sketch or a drawing. Clear land, water and paths give the best result. Use an image you made or have the rights to.
How long does it take?
Hours, not weeks. A large map with many zones takes longer than a small island.
Can I ask for changes if something isn't right?
Yes. If something does not match your image, tell us and we adjust it. During early access we review every map with you.
Do I need to know Roblox Studio?
To play your world, no: open the file and press Play. To change it or publish it, the basics of Roblox Studio are enough.
What if I don't have a map image yet?
Draw it. A photo of a sketch on paper works. You can also use concept art you made or have the rights to.
Is it a subscription or per map?
It is a subscription: 1 complete Roblox map a month, built from your image. The first 200 customers pay a founder price of US$ 29.99 a month, for as long as they stay subscribed (spots close 3 months after launch); after that it is US$ 39.99. If you reserved with US$ 5.00, you have a founder spot and it comes off your first month.
Does it work outside Roblox?
Not yet. Roblox comes first; Steam (Unity and Unreal) and FiveM are next.









